DNYUZ
  • Home
  • News
    • U.S.
    • World
    • Politics
    • Opinion
    • Business
    • Crime
    • Education
    • Environment
    • Science
  • Entertainment
    • Culture
    • Music
    • Movie
    • Television
    • Theater
    • Gaming
    • Sports
  • Tech
    • Apps
    • Autos
    • Gear
    • Mobile
    • Startup
  • Lifestyle
    • Arts
    • Fashion
    • Food
    • Health
    • Travel
No Result
View All Result
DNYUZ
No Result
View All Result
Home News

What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director

July 4, 2025
in News
What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director
494
SHARES
1.4k
VIEWS
Share on FacebookShare on Twitter

Balancing a game’s difficulty, especially one that’s meant to challenge the player, presents its own challenge for developers. Sometimes, the final game ends up being easier than some developers desired. Such is the case with Lost in Random: The Eternal Die, a roguelike spinoff of 2021’s Lost in Random that casts players as a remorseful queen fighting her way out of the ancient artifact that has trapped her.

“I do think the game is maybe slightly easier than I wanted it to be in the end,” Lost in Random: The Eternal Die director Martin Storm told Polygon over a recent video call. “I do wish we had made it just 10% harder overall.”

The Eternal Die is by no means as crushing as, say, a Soulslike, but it will test players in the same way that fellow roguelike Hades — which served as inspiration for developer Stormteller Games — challenges players. While a successful run across the game’s four levels may take around two hours to complete, success will likely only come after several failed attempts. Such is the nature of a roguelike.

Fine-tuning the difficulty of The Eternal Die took a lot of playtesting, and eventually Stromteller settled on differentiating the difficulty of each of the game’s levels to better serve the player experience. “The idea was to make the world one boss pretty hard. So it’s like you learn the game, have the most enemy variety in the first world. And then second world, let’s make that slightly easier,” Storm said. “So when you finally get to world two, you’re not hitting a wall […] So we’re like, ‘Let’s make world two kind of easy,’ to be honest. And then world three slightly harder again.”

Tinkering with the difficulty naturally goes hand-in-hand with developing The Eternal Die’s combat. Player character Aleks has several weapons at her disposal, but, of course, not every gameplay idea made it into the final build. Stormteller had to leave some behind that just weren’t working for The Eternal Die, like incorporating the original Lost in Random’s time stop mechanic, wherein Even would roll Dicey to freeze time and select an ability for Dicey to use in combat.

“We did try to convert that into [The Eternal Die]. That’s how we started out,” Storm said. “But the thing is it was too slow and it didn’t fit. So it was a challenge to find the room for the die and how much randomness [should be in the game].”

Ultimately, the gameplay loop coalesced with the addition of the Relic System, which allows the players to select bonuses and abilities and, by aligning same-colored bonuses across a grid, unlock passive stat boosts.

“Everything came together when we added the Relic system really, and just started removing things,” Storm said. “Because sometimes you just have to kill your darlings. We let the player decide how much randomness they wanted by choosing Relics that affect the die. And that’s kind of how we decided on the basic combat for Fortune — by testing what was fun.”

The post What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director appeared first on Polygon.

Share198Tweet124Share
Review: Ratmansky’s Astonishing ‘Fugue’ Finds a Home in Denmark
News

Review: Ratmansky’s Astonishing ‘Fugue’ Finds a Home in Denmark

by New York Times
November 4, 2025

The Ukrainian flag flew on the rooftop of the Old Stage of the Royal Danish Theater in Copenhagen, glowing yellow ...

Read more
News

AOC pushes back after GOP lawmaker calls Mamdani’s Arabic campaigning a ‘humiliation’

November 4, 2025
News

Republicans have ‘clear momentum’ against ‘broke, divided’ Dems heading into 2026 midterms: internal memo

November 4, 2025
News

Miss USA says it finally paid Miss Teen USA 2024 her $10,000 prize, a year after it was promised by the previous owner

November 4, 2025
News

Virginia: How to Vote, Where to Vote and What’s on the Ballot

November 4, 2025
Doha declaration ‘booster shot for development’ amid global uncertainty: UN

Doha declaration ‘booster shot for development’ amid global uncertainty: UN

November 4, 2025
State Supreme Court deals defeat to UC over policy barring undocumented students from campus jobs

State Supreme Court deals defeat to UC over policy barring undocumented students from campus jobs

November 4, 2025
Why Index Funds and ETFs Are Good for Retirees

Why Index Funds and ETFs Are Good for Retirees

November 4, 2025

Copyright © 2025.

No Result
View All Result
  • Home
  • News
    • U.S.
    • World
    • Politics
    • Opinion
    • Business
    • Crime
    • Education
    • Environment
    • Science
  • Entertainment
    • Culture
    • Gaming
    • Music
    • Movie
    • Sports
    • Television
    • Theater
  • Tech
    • Apps
    • Autos
    • Gear
    • Mobile
    • Startup
  • Lifestyle
    • Arts
    • Fashion
    • Food
    • Health
    • Travel

Copyright © 2025.