A familiar refrain over the last few years has been the death of what we like to call AA games: mid-budget games made by mid-sized teams. AA games have production values that are comparable with AAA blockbusters — you know: full voice acting, cinematic cutscenes, fancy 3D graphics — and occupy similar genres, but tend to have a more modest scope and realistic set of ambitions. They used to be the industry’s stock-in-trade, until they were squeezed out by an exploding indie scene on one side and risk-averse publishers’ focus on mega-budget sure bets on the other. Now they’re an endangered species.
Or are they?
A post on the gaming forum ResetEra recently alerted me to something interesting. The two best-reviewed games of 2025 so far (alongside the indie darling Blue Prince) – and the two leading front-runners for Game of the Year at The Game Awards in December — are Clair Obscur: Expedition 33 and Split Fiction. These both retail for $50 — not the industry-standard $60 or the increasingly widespread premium price point of $70 (never mind Nintendo’s decision to break the $80 taboo with Mario Kart World). The poster framed this as a triumph of fair pricing over the greed and bloat of AAA gaming.
Personally, I’m wary of constructing critical arguments around pricing and value — not least because paying more for our games is an arguably necessary, if painful, counter-measure if the game industry is to survive inflation, skyrocketing development costs, and stalling growth in the gaming audience.
But it’s also true that accepting more expensive games that take even longer to make isn’t the only path to sustainability for gaming. Alternatively, we could reframe our expectations for the scope and technical specifications of the games we play, and the sheer amount of labor that goes into making them. As the meme puts it: “I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.”
The top two GOTY 2025 front-runners are AA games and that’s a good sign appeared first on Polygon.