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GamesBeat Crossfire Lounge: Don’t miss game industry leaders going head-to-head on hot-button issues

February 12, 2025
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GamesBeat Crossfire Lounge: Don’t miss game industry leaders going head-to-head on hot-button issues
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The 39th annual Game Developers Conference (GDC) is coming up quick in San Francisco, March 17 to March 21, and around the corner, GamesBeat will be hosting the Crossfire Lounge on March 18 — an exclusive, invite-only verbal smackdown hosted by Dean Takahashi.

It’s a night of nibbles, networking and no-holds-barred debates between game industry leaders, at a time when AI is still a question mark, direct-to-player marketing and sales are taking center stage, and player habits are shifting unpredictably.

Pairs of two candid, outspoken gaming leaders will tackle each of these hot button topics head-to-head in a series of fierce debates, where they’ll challenge conventional wisdom, industry norms and each other, in a fight to the finish. They’ll take on the pros, the cons and the what-ifs, bringing new insights and innovative ideas to light — and after every debate, audience members will vote to determine the winner.

Space is limited to 150, to encourage unfiltered and unscripted debate and intimate, full-throttled conversation. And it’s a rare opportunity to eat, drink and engage directly with influential leaders and key decision-makers across the industry.

“This is a one-of-a-kind, debate-style gathering that offers a behind-the-scenes look at the thought processes of today’s biggest gaming’s decision-makers,” Takahashi says. “It’s a must-attend interactive experience for everyone, from the veterans we’ve admired for years to the rising stars we’re keeping our eyes on.”

Check out the evening’s agenda and learn more about the three hot topic debates.

Agenda

6:00 PM – 6:30 PM: Registration and networking

Enjoy drinks and light bites in a social setting.

6:30 PM – 6:40 PM: Welcome and introduction

A brief opening statement from Dean to introduce the debates and key participants.

6:40 PM – 7:40 PM: Head-to-Head Debates

Three 20-minute, rapid-fire debates between two speakers, each arguing for their side of the issue.

6:40 – 7:00 pm — AI: Savior or saboteur of game development?

Will AI revolutionize game development, unlocking creativity and efficiency, or will it dilute originality and threaten jobs? Industry leaders clash over AI’s true impact on the future of game creation.

7:00 – 7:20 pm — Game app stores: Gatekeepers or growth engines?

Are app stores fueling industry success by providing access and infrastructure, or are they stifling innovation with high fees and restrictive policies? The debate rages over who truly benefits in the evolving distribution landscape.

7:20 – 7:40 pm — The future of the game industry: Boom, bust, or rebirth?

Is gaming on the brink of another golden age, or are we headed for a market correction? Industry veterans face off on the forces shaping gaming’s next chapter — consolidation, new platforms and shifting player habits.

7:40 – 8:00 pm: Closing remarks

8:00 – 9:00 pm: Open networking

“There’s a big appetite for smaller, more intimate B2B industry events that offer access to community, a chance to build connections and a place to gain insights you won’t hear anywhere else,” says Gina Joseph, CSO at VentureBeat. “We’re committed to making GamesBeat events like Crossfire the epicenter of thought leadership, authentic conversations and truly valuable networking opportunities that spark new ideas, spur growth and drive the success of the industry.”

Don’t miss your chance to sit in on these electrifying discussions and connect with the brightest minds in gaming, in a setting designed for real conversations. Remember, the event is invite-only, so be sure to submit your request for invite and learn more on the GamesBeat Crossfire Lounge home page.

Want to get in front of this coveted audience? Join Xsolla as a sponsor of the GB Crossfire Lounge. Learn more here.

The post GamesBeat Crossfire Lounge: Don’t miss game industry leaders going head-to-head on hot-button issues appeared first on Venture Beat.

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