Multiplayer has officially launched its Multiplayer platform, a developer tool designed to enhance distributed software development.
The collaboration and AI-focused developer platform has a feature called Observability, which automates document data flows and system architecture at the component level.
The product has been available in beta since February 2024. Conceptualized and built by developers (led by the married couple Steph Johnson and Tom Johnson) to fill a gap in the market, multiplayer is a collaborative tool purpose-built for the complicated and multi-layered system architectures that underpin most companies’ operations. (Despite its name, it isn’t targeted at games).
Multiplayer replaces clunky and inefficient legacy diagramming tools and instead, visualizes system architecture holistically, and in its component parts, with software specifically built for this purpose.
Its new observability feature set, which is still in beta, uses Open Telemetry to capture distributed traces from your system to auto-document every technical decision and change to your platform. Instead of vital information sitting in a developer’s head (or nowhere at all!), Multiplayer centralizes everything into a “single source of truth” and eliminates the risk of that archive walking out the door. The platform also streamlines the onboarding process and provides AI features that act as your distributed system’s internal expert.
CTO Tom Johnson, whose has 20 years of experience as a developer, said in a statement, “Documentation is so important, especially in a distributed system. When changes aren’t tracked, bad things happen – bad code, redundancy, technical debt, a lack of cohesion and the risk of losing everything when a key person walks out the door. We’ve removed the need to manually create and update documentation so your actual running system can be your source of truth.”
CEO Steph Johnson said in a statement, “Our users fall into two camps – those who aren’t doing any documentation, which has enormous security risks, and those who are documenting things manually, which is tedious and a waste of time. With Multiplayer, teams don’t have to spend any time on documentation. Every change to the platform is captured and retained.”
Jeremy Battles, CEO of FilingRamp, said in a statement he relies on Multiplayer to service some of thelargest insurance carriers in the U.S.
“We build on Multiplayer because clients trust us to get their filings approved quickly and securely. By auto-documenting our system architecture with Multiplayer, our developers can focus on important feature development instead of documentation,” Battles said.
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