I love Rematch. It’s a return to the arcade sports games I loved growing up. Games that were easy to pick up but had a decent skill ceiling that made competitive games an absolute blast.
On Wednesday, Sloclap came through with the first major patch for the game, and there are some pretty solid changes.
Rematch patch notes
Matches / Core Gameplay Improvements
Major Changes / Updates
- Gamepad Remapping – this first version is quite basic (it doesn’t allow to create combinations of inputs), but we opted to allow players to start tinkering with mapping before offering a more advanced version soon.
- Less locomotion rollbacks :
- Fixed rollback issues while sprinting
- Improved packet loss handling during locomotion & interaction phases
- Better Hit Detection :
- Fixed an issue where the ball would be deflected instead of being caught by the goalkeeper in certain situations : the ball speed was not correctly evaluated to decide whether to catch or deflect. Note: some design to tweaks to catch vs. deflect parameters will also be coming soon.
- Improved goal validation when the ball is caught on the goal line : decision making now uses a delay to check for potential deflect/catch and account for network variation before validating the goal
- Other general netcode improvements and fixes
Major Fixes
- Multiple fixes to camera during goal replays, removing jitter
- Fixes to “hindering” (physical contact between players): it should now be more efficient to “body block” opponents
- Fixed end match screens skip function (at last!): scoreboard can now be analyzed without going back to ranking screen automatically
- Fixed pause menu toggle in any stage of match: pause menu should be accessible at all times during matches
- Fixed various crashes happening during post-goal sequence
- Multiple animation improvements and fixes:
- New statics tap animations
- Polish on volley shoots animations
- Polish on Dive player animations
- Polish on pushball animations
- Minor animation improvements and fixes
There’s even more from rematch on the way
There were a bunch of minor fixes made as well, including “several issues with the physical & visual state of the ball inside menus” and “multiple VFX fixes and improvements during and after goal replay.”
In an earlier post, Sloclap also indicated that crossplay is coming “at the latest in September when we launch Season 1 – and hopefully earlier than that!”
For me, that’s one of the last major pieces outside of some type of single-player setup. Rematch is a great game, and one I can see myself coming back to for a long time to come.
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