DNYUZ
  • Home
  • News
    • U.S.
    • World
    • Politics
    • Opinion
    • Business
    • Crime
    • Education
    • Environment
    • Science
  • Entertainment
    • Culture
    • Music
    • Movie
    • Television
    • Theater
    • Gaming
    • Sports
  • Tech
    • Apps
    • Autos
    • Gear
    • Mobile
    • Startup
  • Lifestyle
    • Arts
    • Fashion
    • Food
    • Health
    • Travel
No Result
View All Result
DNYUZ
No Result
View All Result
Home News

When making lots of small games is more sustainable than making one big one

May 31, 2025
in News
When making lots of small games is more sustainable than making one big one
493
SHARES
1.4k
VIEWS
Share on FacebookShare on Twitter

If you play indie games, you may have noticed Strange Scaffold’s incredible hit rate. Every single one of the studio’s games — from  Clickolding, I Am Your Beast, and most recently, Teenage Mutant Ninja Turtles: Tactical Takedown — has ended up somewhere within the “Positive” ranking system on Steam (with several achieving “Very Positive” or even “Overwhelmingly Positive”).

So, how does the studio’s creative director Xalavier Nelson Jr. ensure his studio only turns out bangers?

To find out, I sat down with Nelson at this past March’s Game Developers Conference — or more accurately, I sat down with him right outside GDC, as he couldn’t afford a ticket to the prestigious (but expensive) game-development networking extravaganza. And even that is part of Nelson’s strategy of working within extremely tight constraints, and never trying to do more than exactly what his studio can afford to do. Think the opposite of Icarus: build the wax wings, but then don’t fly into the sun. Nelson’s business strategy is to just fly straight.

“I feel like it’s more crucial than ever to make games efficiently and quickly, because as we can see from where the rest of the industry is at, you almost can’t afford to do otherwise,” Nelson told me as we sat together on a bench by the Yerba Buena Gardens, a park close to the convention center. “And in our case, I really feel it boosts our creativity. We’re making this game [TMNT] for less than $300,000 in 18 months.”

When making lots of small games is more sustainable than making one big one appeared first on Polygon.

Share197Tweet123Share
‘We are better than this.’
News

‘We are better than this.’

by NBC News
June 3, 2025

BOULDER, Colo. — The 88-year-old Holocaust survivor who was burned during an attack by a man armed with a “makeshift ...

Read more
News

Hegseth will skip a meeting on organizing military aid to Ukraine

June 3, 2025
News

Rep. Elise Stefanik calls NYC neighborhood ‘Trump country’ in fiery speech as she eyes governor race

June 3, 2025
News

X Services Down? Reports of Service Disruption Surge

June 3, 2025
News

Family of suspect in Colorado firebomb attack held in immigration custody

June 3, 2025
Dem who wanted Elon Musk ‘taken down’ launches bid for House Oversight leadership position

Dem who wanted Elon Musk ‘taken down’ launches bid for House Oversight leadership position

June 3, 2025
Official Look at the Nike ST Flare “Atomic Pink”

Official Look at the Nike ST Flare “Atomic Pink”

June 3, 2025
Writer Bernardine Evaristo receives lifetime accolade for a career of breaking boundaries

Writer Bernardine Evaristo receives lifetime accolade for a career of breaking boundaries

June 3, 2025

Copyright © 2025.

No Result
View All Result
  • Home
  • News
    • U.S.
    • World
    • Politics
    • Opinion
    • Business
    • Crime
    • Education
    • Environment
    • Science
  • Entertainment
    • Culture
    • Gaming
    • Music
    • Movie
    • Sports
    • Television
    • Theater
  • Tech
    • Apps
    • Autos
    • Gear
    • Mobile
    • Startup
  • Lifestyle
    • Arts
    • Fashion
    • Food
    • Health
    • Travel

Copyright © 2025.