Mighty Bear Games, has raised $4 million for its GOAT Gaming platform, where AI agents can play Telegram games and earn rewards for human players.
It’s a bold move into an AI world where AI can play games for us. That sounds like unfair bots getting an edge over other human players, which is a scourge in many multiplayer games. But in this case, GOAT Gaming will only allow AI agents in games where there are no human players, said Simon Davis, CEO of Singapore-based Mighty Bear Games, in an interview with GamesBeat.
That may also sound weird, but such AI agents will be focused on Telegram games where players can compete with each other via their own customized AI agents.
GOAT Gaming, created by the team behind Mighty Bear Games, is a platform for competitive and casual gaming, exclusively on Telegram. With a thriving community of over five million active users, GOAT Gaming offers an ecosystem where players compete, earn, and win real cash prizes.
Mighty Bear Games is still the company that serves as the core developer. But Mighty Bear Games has always been a game-focused company and in the past four months the company has become more of an infrastructure company as it now hosts the platform for multiple games.
“Today, Mighty Bear Games is an AI resource,” Davis said. “Mighty Bear is more of an infrastructure company. It’s about working with other teams on their pipelines to execute that.”
The company has been working on this space for the past year and it has been contemplating a transformation around AI for around 2.5 years.
Building AlphaGOATS
GOAT Gaming is powered by its advanced AlphaAI tooling suite, enabling the launch of hundreds of games in 2025 and driving AlphaGOATs—autonomous AI agents that compete, create, and earn for players 24/7. These agents unlock upgrades and climb elite matches—redefining how players engage with and profit from the gaming ecosystem, Davis said.
With its ecosystem expanding to include third-party developers, GOAT Gaming is offering its advanced infrastructure, AlphaAI toolkit, and a five million community base to serve as a hub for the next generation of accessible games, empowering developers to launch, monetize, and scale Telegram games with proprietary AI tooling, seamlessly.
GOAT Gaming announced recently that it was launching its AlphaGOATs, which are AI agents that play games for you, on February 6.
AlphaGOATs are autonomous AI agents designed to act as wealth engines, competing in tournaments, participating in prediction markets, and generating revenue for their owners around the clock.
GOAT Gaming is powered by its advanced AlphaAI tooling suite, enabling the launch of hundreds of games in 2025 and driving AlphaGOATs—autonomous AI agents that compete, create, and earn for players 24/7. These agents unlock upgrades and climb elite matches—redefining how players engage with and profit from the gaming ecosystem.
Unlike traditional AI bots, AlphaGOATs leverage Telegram’s MiniApps to become powerful tools for competition and value creation.
Gaming’s ChatGPT Moment- The AI gaming gold rush is here, but most of the AI opportunities in crypto are reserved for investors. AlphaGOATs were created with the community in mind as a way to enable anyone—not just developers and investors —to create, compete, and earn effortlessly. While Eliza has enabled developers and tech-savvy folks to launch their own agents, AlphaGOATs empowers the average gamer to participate in the AI wave by deploying AlphaGOATs to play their favorite Telegram games and earn.
Transforming Mighty Bear Games
It’s been an evolution. Mighty Bear has always been really at the forefront of technology, such as focusing on hero-based MMOs on mobile in the early days, Davis said.
GOAT Gaming, from the creators of Mighty Bear Games, represents the next evolution in interactive entertainment. Building on Mighty Bear Games’ legacy of adapting quickly to emerging platforms—from Apple Arcade to UEFN—Goat Gaming is positioned at the cutting edge of game development and distribution on new platforms.
Founded by King, Ubisoft, Lucasarts, EA, Gameloft, and Disney veterans, Mighty Bear Games pioneers player-first, action-packed multiplayer fun and produced six games, including Butter Royale in partnership with Apple, Disney Melee Mania in partnership with Disney, and real-time multiplayer Battle Royale game, Mighty Action Heroes.
Davis wrote recently that GOAT Gaming said is evolving from a game studio into a full-fledged AI and infrastructure company, shifting hiring and operations beyond Singapore to Vietnam and Europe. This strategic move is driven by talent shortages and high operational costs, positioning the company for long-term global success.
Mighty Bear Games worked with developers on 37 minigames on Fortnite in the past year thanks to these AI-enabled tools, and the company has been at it for a few years. Mighty Bear didn’t develop any of those games internally. Instead, it supplied tools that the external studios used to create the games.
So far, these are games that best launched as mobile games, he said.
Funding round
Today, GOAT Gaming is announcing a $4 million strategic funding round with TON Ventures, Karatage, Amber, and Bitscale participating. This latest round brings GOAT Gaming’s total funding to $15 million, reinforcing its vision of a future where gaming on Telegram becomes the most accessible gateway to Web3, onboarding the next billion users into a player-owned economy.
The funding will accelerate GOAT Gaming’s vision to host hundreds of games, integrate autonomous agents, and deliver seamless, AI-driven gaming experiences.
Additionally, the funding will be used to further build out GOAT Gaming’s AI-Infrastructure and AlphaAI toolkit for third party developers to launch, monetize, and scale Telegram games seamlessly.
The company will have a Web3 token that allows players to use the AI agents. Some of the $4 million will go toward marketing expenses and some will be to hire some people. The team has 42 people and it can grow, but Davis doesn’t see the team reaching 75 or 100 people soon. He prefers a smaller company.
Embracing AI in games
I noted to Davis that Jensen Huang, CEO of Nvidia, said at CES 2025 that in the future that we’ll all become managers of our own AI agents, and that these agents will do the drudge work for us. Our own skills will be defined by how we manage these agents.
“I actually agree. It’s funny he said that because it’s one of the things I’ve been championing. AI agency is essentially the future of user-generated content,” Davis said. “Because if you want to build an island on Fortnite today, you need to learn scripting. You need to have some art skills, 3D modeling. In theory, anyone can pick up this stuff, but actually it’s not that straightforward. And there is a very steep learning curve, even for the simplest kind of UGC experience. And so I think, honestly, within the next two to three years, people will be developing top-performing Roblox games and top-performing Fortnite maps by prompting AI. This is a hard yes for me. Programming is going to be me about curation and refinement.”
Davis thinks it’s cool that other companies are thinking about making RPGs where every non-player character has a personality. But Mighty Bear focuses on PvP games instead. Players can compete and win prizes as they climb up the leaderboard. There’s a cat-themed PvP Solitaire game where you get 180 seconds to play with the same deck as other players and the winner gets a prize.
“It’s a pretty big spread of games,” he said.
There are seven games on the platform today and now they are adding new games every few weeks. These games may take four to six weeks to develop, given Telegram games are light on graphics. The teams on the games range from six to developers to perhaps 15.
“I really see this as an extinction-level event for a lot of the dinosaurs in the games industry because you’re going to have companies that pre and post AI and the companies that are being formed now or smaller companies are going to adopt AI quickly. They will outmaneuver the mega companies so it’s going to be very interesting and you’re going to see many more small studios.”
In the GDC 2025 game developer survey, I noted that the number of game developers who think AI is a negative for the industry rose among game developers from 18% to 30% in the course of one year. Davis replied, “Another way of looking at that is 70% don’t think it is a problem [to use AI in games].”
Davis said he is not a “full-on techno optimist,” but he is cautiously optimistic the direction so far is a good one.
He added, “Our team is concerned about it. But we haven’t cut headcount as a result of using AI. The amount of content our players consume is almost infinite, and AI allows us to do more with the same amount of people. There will be some studios that cut headcount. But it also makes smaller and medium-size studios viable again. You’ll see an evening out.”
Regarding bots versus humans, Davis thinks that’s a bad idea in games. He believes the fun comes from assigning different characteristics and behaviors to your bots so they can work on your behalf. This works particularly well in mobile idle RPGs, which have become a massive genre in Southeast Asia.
“We have a thesis that idle RPG gameplay fits around people’s lives and has these AI agents that are fully customized and that can also do all kinds of stuff for you,” he said.
They can do things like represent you on social media and fill up your currency and other boring tasks. If your agent is popular, it can earn you revenue. That sets players up to do things like earn money through participation in games, including Web3 games on Telegram in particular.
“It’s up to you how you allocate points or resources and what you invest in training. So you can be hyper detailed like you might be in EVE Online as a good example. But you can be very super granular, or you can just text,” he said. “Being mobile first, we can account for both kinds of behaviors.”
The human skill is coming up with the right emergent strategies, Davis said.
“It’s about observing how these things are evolving,” he said. “World of Warcraft, for example, is about how you build and min-max and how you coordinate. It’s more of a thinking game.”
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