I love the Roguelike genre. It’s the perfect mix of challenge and intelligence. So, when I had the chance to play [REDACTED], I was anticipating a good time. I had no idea just how good a time I was going to have though.
[REDACTED] is a classic Roguelike in gameplay style. It has the genre’s traditional difficulty, permanent and run-specific upgrades, and my personal favorite element, a story that acknowledges your constant deaths.
‘[REDACTED]’ FEELS LIKE a roguelike STRIKING DISTANCE ALWAYS WANTED TO MAKE
The Callisto Protocol was a solid game, but this just feels right. It’s a surprisingly funny game with a blazing soundtrack and some great voice acting. The gameplay is as fast-paced in the way the best Bullet-Hell games are without the constant stream of projectiles, though there are some enemies that consistently fire shots at you.
What separates [REDACTED] from other Roguelikes is that you’re in a race against a number of inmates in the Black Iron Prison to reach an escape pod. At the beginning of each run, a progress bar pops up at the bottom of the screen showing your opposition and how far ahead they are. Fortunately, you have a number of tools at your disposal to slow down or outright stop them before they beat you. Oh, and just to continue the additions to the chaos, you can fight your own corpse that somehow ends up more powerful than you were when you were alive.
Throughout your run you collect various forms of currency used to upgrade various aspects of your character or affect your runs in different ways. There are files on the different characters you encounter on your runs with redacted information that can be revealed to lessen the damage they do to you when you catch up and fight them in the prison.
‘[REDACTED]’ IS THE PERFECT COUNTER TO ‘HADES’
I love Hades, it’s one of the greatest Roguelikes ever. There’s no “but” there, it’s incredible. [REDACTED] feels like the other side of the Roguelike coin. Hades, despite its underworld setting, is cleaner and there’s a feeling of controlled chaos in its design. And it’s still fairly straightforward in how it plays.
[REDACTED] though? It’s chunkier, there’s a weight to everything. The arenas you fight in are a hazard to your enemies as much as they are you. There’s a different layer of strategy in selecting your upgrades and getting your build just right. With the added element of a race, having the right deterrents for your opponents is just as important. You’re building for each arena but also for the coming fight when you inevitably end up in the same room with the inmate you’re trying to beat to the end.
I’m wholly invested in this game. In the same way I was when I played Hades. I always felt like the best Roguelikes have a moment about 2 hours in where you have that Lethal Shooter “I understand it now” moment and the game really opens up. From there, the strategies and nuances of the game start to come. [REDACTED] hit that moment for me right at 2 hours. I was looking for a game that could properly fill the void while I wait for the Hades 2 to fully release and [REDACTED] might do more than fill the void. It might take over the spot.
The post ‘[REDACTED]’ is the Newest Roguelike to Put Me in a Chokehold appeared first on VICE.
The post ‘[REDACTED]’ is the Newest Roguelike to Put Me in a Chokehold appeared first on VICE.