All eyes are on Naughty Dog’s biggest game so far, “The Last of Us Part 2.” The developers have promised a larger world than before while not going completely “open world.” Director Neil Druckmann explained how the game achieved these and other gameplay details as well.
According to IGN, Druckmann explained their city of choice — Seattle. He said that they picked it for the “diverse” locations that it offers. He also said that he thought that since players would spend a lot of time in the city, they might as well enjoy it. Notable locations in the city include residential and environmental areas.
The team at Naughty Dog said that they took in a lot of architecture in the city. The game presents a post-apocalyptic city that nature had retaken, and Seattle offered a good mix of foliage and buildings. To get as close to the experience of travelling in the city as possible, they surveyed places and “scanned” these to make them appear more authentic within the game.
Naughty Dog hadn’t only worked on the surroundings for the game. According to Metro, they also worked on the different enemies in the game. Aside from human enemies, there are the “Infected.” These are different from the run-of-the-mill “zombies” in other games. These adversaries have a degree of intelligence – an animal-like one that will try to ambush players from the shadows or when they least expect it.
Very little has changed with the gameplay from the original version. Players can still scavenge discarded junk and other materials to use in crafting. The skill trees are still essentially the same, with learning supplemented by pills and training manuals found in the wild. The doge and attack moves are still the same, but the melee combat has been improved this time around.
The “Last of Us Part 2” is rated “M” by the ESRB Ratings Guide. It is developed by Naughty Dog Software and is scheduled for release on the PS4 on June 19. It remains to be seen whether it would be able to make its launch date on time.
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